Accuracy mod. Shooting secrets in World of Tanks

With the Chaos Barrel mod, you will forever get rid of annoying desynchronizations, during which the projectile flies not at all where the standard sight is looking.

Why is this needed?

Many experienced players play with a server scope, insuring against unpleasant situations when the game and server scope do not match, resulting in an unfortunate miss. But two information on the screen is not very pleasant, and there is a risk of confusion. Therefore, the Barrel of Chaos was created, which will combine these two sights. Now you will never miss, if the weapon is looking at some point, the server sight will also be directed there. This is the key feature of the modification.

To start the mod, do not forget to activate the server sight in the settings, without this the modification will not work.

How to install?

Copy the configs folder to \World_of_Tanks\mods\. Copy the remaining folders to World of Tanks\mods\1.3.

After installing the modification, you will never encounter such a situation.

The Barrel of Chaos is a mod for accurate shooting, because thanks to it the tanker will know exactly where the fired projectile will fly.

In World of Tanks, each vehicle has two scopes. One server, another client. And there are situations when shooting at the point indicated in the sight is not entirely correct and the projectile flies, but not at all where it is needed. You've had those too, right? All this is due to the fact that the position of the client sight may differ from the server one, that is, the player sees that the marker is looking at one point, but in fact the server sight is directed to another position. Most often, such unpleasant situations occur if there is high ping and the server sight does not have time to synchronize (combine) with the client one.

This problem is solved by the Barrel of Chaos, with its help, the server and client sights are combined, that is, where the sight is directed, the projectile will fly there in 100% of cases. The mod has only one, small drawback - the gun can twitch funny due to the synchronization of two sights.

Chaos Barrel is not the only mod that improves aiming, we advise you to take a look at cheat options for auto-aims, which significantly increase the functionality of standard target tracking. For example, it’s very good, it not only independently takes lead on a moving target, but can also look for weak points in the enemy’s armor, thereby saving the beginner from remembering vulnerabilities for several hundred different tanks.

Installation

  • In the directory with the game you need to copy everything that is in the archive with the mod.

Hello fellow tankers! This issue of the series "secrets of the game" is dedicated to shooting in World of Tanks. If you are new to the game and you are not interested in the intricacies of its mechanics, then you can immediately skip to its last section, which is called - "How to shoot correctly." You will find a link to it below, the rest, most of the video may seem boring and not interesting to you. And the rest of us will figure out what a shot is in the world of tanks.

How does a shot happen in World of Tanks

Sitting at your computer, you find the target, go to sniper mode, aim with the hope of doing good damage, press the mouse button and at this moment, your computer sends a command to the game server, the shot is made, I return the results. The server has an accurate picture at any time of the battle, it knows where you are, what projectile is loaded in your tank, the exact location and inclination of your gun, and, having received a command to fire, it builds a projectile flight parabola, taking into account gravity. By the way, for artillery, in order to provide interesting gameplay and its unique role, the attraction coefficient is taken much more than the real one. Otherwise, she would shoot like a KV-2, there would be no talk of any mounted shooting, and even of this class of equipment. To make the game more interesting and for more realism, each gun has its own spread factor. The flight path of the projectile does not begin strictly along the axis of the barrel, but within a small cone, the dimensions of which depend on the accuracy of the gun. This ensures a small spread of hits.

In addition to accuracy, each gun has two more rather important, but not documented characteristics:

1. Maximum projectile range

2. Projectile speed.

If the first indicator is of interest and affects the game only in low-level battles, then the speed of the projectile, which means the lead that you need to take before firing, you will have to independently evaluate for each type of projectile, for each gun and each of your tanks. Remember, the speed of high-explosive shells of a tank is often less, and sub-caliber ones are always higher than armor-piercing ones.

After the trajectory of the shot is calculated, the time and place of its end, the shooter is given its coordinates and a short result of the hit. Penetrated, failed, ricocheted, critical, or missed. Then, according to this data, the game client addresses the corresponding visual effect, and sometimes, due to the poor quality of the connection, the result of the shot does not always reach the player from the server or arrives with a big delay. In this case, you may not see the transfer, one of the rather rare cases of the loss of a projectile will occur. Now let's move on to the basic principles of World Of Tanks shooting.

Scatter circle

As already mentioned, the shells in the game do not fly exactly at the crosshairs of the sight, but within the circle of dispersion, the size of which depends on the particular weapon. Moreover, the chance that the projectile will hit any point of this circle is not equal, but its subordinate and the distribution of the Gauss. This means that the probability of hitting closer to the center of the sight is much higher than in the center of the aiming circle. Moreover, this distribution depends on the initial size of the circle of awareness and does not depend on the weapon used, not on the class of vehicle, not on paying for a premium account, not on the time of day and the phase of the moon.

By the way, the displayed scatter circle may differ from the one in this moment calculated on the game server. Usually, this is due to poor internet quality, here you can help by enabling the checkbox server sight in the game settings. However, they should not be used in other cases. The client sight, as a rule, is quite consistent with the server one, but slows down much less.

Shooting accuracy

The size of the scatter circle, which means the accuracy of World Of Tanks shooting depends on:
1. Basic accuracy of the gun.
2. The skill of owning the main specialty - tank gunner (it is additionally affected by the commander's skill, which is given to crew members, one percent of the skill, for every 10 percent of their ability to command).
3. Combat brotherhood and ventilation.
4. Additional rations, a box of cola and similar disposable, exemplary consumables.
5. Temporary increase in gun spread caused by tank movement.

Try to hit the center of the target offhand in the shooting range, it's not an easy task. Is not it? In order to accurately hit the target, you need to freeze, exhale, hold your breath and gently pull the trigger. Although shooting from a tank gun is much more difficult, in the game we only need to point the cursor at the target and wait a bit while the virtual tanker is virtually engaged in virtual aiming. At this time, the visible dispersion circle gradually decreases, when the mixing is completed and the circle has reached the minimum value for your tank, you can shoot, the chance to hit will be the highest.

A useful fact, as we have already said, in addition to the basic coefficient of aiming of the gun, only the basic skill of the gunner affects the accuracy of shooting at full aiming, and this influence is very noticeable. A good gunner from a bad gun will shoot better than an untrained gunner from an accurate one. Let's do some tests to demonstrate this. In the upper left corner, the results of firing from the Z-6-7 gun with the crew planted behind the tank for free are shown. So that the gunner has a skill of 55 percent in the profession. Further, the same gun, but the crew is trained to 100 percent. In the next window, the crew of the same tank received maximum level possession of a profession, ventilation, military fraternity and additional. rations And finally, for comparison, in the fourth window, the results of firing from a tank with one of the accurate guns in the STUK 72 M-70 game with a gunner who owns a specialty by 75 percent.

Yes, hard in teaching, easy in combat. A skilled crew may well offset the lack of accuracy of any weapon.

Mixing time

Modern tanks are able to stabilize the gun and automatically track the target chosen by the gunner, but the tanks of the beginning and middle of the last century, presented in the game, did not yet have such capabilities, and shooting on the move for most of them was not accurate or not at all possible. To simulate the movement of a real tank, in our game, when moving, when turning the turret, even when firing, the dispersion circle increases sharply and we have to wait until it narrows to the minimum value. Moreover, the higher the speed and rotation of the tower, the more the circle increases. The increase also depends on the chassis installed on the tank, which has its own undocumented spread coefficients when moving and turning. Detailed information about these coefficients can be found on the website of our information partner wot-news in the extended information about tanks section. Please note that the mixing time characteristic is erroneously called the speed of mixing, which introduces some confusion.

Let's take the American T-34 tank as an example. At the same aiming speed, the indicated time in the characteristics of the gun, three and four seconds, will be required for aiming if a tank with a hundred percent gunner accelerates at a certain reference speed and stops abruptly and begins to converge. And if you drive very slowly in first gear, then the spread circle will increase much less. Mixing after a stop will naturally end much earlier.

So, the convergence time does not depend on the following characteristics:
1. Appropriate characteristics of the gun.
2. From the possession of the gunner's specialty, which, as we remember, depends on the possession of the commander's skill, combat fraternity, ventilation and exemplary consumables.
3. Additional: the ability of the gunner and driver (main entrance and turret turn), from reinforced aiming drives and a vertical aiming stabilizer.

Let's take a closer look at the last point. In the theory of the enhanced drive, pickup and stabilizer differ quite significantly. The first increases the speed of convergence and useful properties shooting from a place, and the second reduces the circle of dispersion and is suitable for firing on the move. However, in practice their functions overlap.

The stabilizer, as follows from the description, is perfect for those tanks on which you shoot immediately. It significantly reduces the circle of dispersion when moving. And for tanks from which you are used to shooting from short dashes, but with full convergence, there is practically no difference between the drive and the stabilizer. Under equal conditions, from a smaller circle, the gun is reduced in the same time as from a larger one from a reinforced drive. Moreover, when shooting from a place, the stabilizer reduces the circle of spread after the shot, which is also a kind of movement. And in this case, mixing with a stabilizer takes less time than with drives.

So if your tank is equipped with a stabilizer for vertical aiming, then its use is more profitable than reinforced aiming drives. According to one of the game's developers, better known as Vader, this rule is generally true, except for a weapon with very slow aiming.

How to shoot correctly

Now let's give some tips on how to shoot better. We immediately say that in this series, we do not consider the techniques of any of the artillery. This is an independent and very large topic, which will have to be devoted to a separate program, or even more than one.

So the first thing is to get down. Of course, aimless shooting is sometimes necessary, but there are very few reasons for such shooting. This is useful on some light and medium, literally a few heavy tanks with good rate of fire and gun stabilization. Shells that, even at maximum speed, in most cases fall into the crosshairs of the sight, but if you are not sure about the gun of your tank, all the more so you know that they are not intended for firing on the move, it is better to stop in a more, less safe place and wait for full convergence and deal damage.

Except when shooting on the move or shooting at opponents who get used to your tank from the side and drive back and forth making it difficult to aim, it is better to use a sniper scope. With a sniper scope, you will be able to figure out the weak zones of opponents and have a high chance of dealing damage, but you pay for this with a very narrow field of view. An enemy who literally appeared a couple of meters from your target may go unnoticed and, as a result, confident in the safety of shooting at you. Therefore, immediately after the shot, go to the usual arcade mode with the left shift button. This will allow you to assess the situation on the battlefield and change position, etc. Make this switch a habit and the benefits of it will not be long in coming.

By the way, to increase the rate of fire, converge shortly before the end of reloading, so that by the time the tank is ready for the next shot, you have time and finished aiming at the target.

I repeat once again, on some light, medium and even heavy tanks, on the move, especially in close combat, on the contrary, you should not use a sniper scope. Instead of targeting a weak point, you can overlook where your opponent is aiming or where you are going. At the same time, you should have some experience of shooting while moving, and it is better to shoot at the side or karma of the enemy. Because even poorly armored forehead tanks can ricochet many hits. You must understand that on the move the best guns can give a pass, in such a situation you should not expect to make a shot that will destroy the enemy. Hope for the best and expect the worst. By the way, when you are designed on the move, you can shoot on the auto sight. This will prevent the enemy following you from getting bored, will not let them focus on shooting at you, and you will get an extra chance to deal damage.

Remember the penetration zones of all tanks. Consider the angles of the armor and the work of the ammunition used. This item in World of Tanks is perhaps the most difficult. There are hundreds of tanks in the game and about most of them, at least at the levels you play, first of all, you need to know the maximum number of characteristics. Roughly speaking, even just knowing the penetration points of any opponents that you may encounter will increase your number of victories by 5-10 percent. Moreover, the more you know about the enemy, the easier it is to fight him. For example, knowing your enemy's reload time will allow you to take an extra shot at him, in turn speed - to spin him, view range - to choose a safe distance for shooting, and so on. This will help you useful mods– armor panel with enemy reload time and penetration zone Tanks World of tanks.

If you have to shoot through the opaque vegetation at the silhouette of the enemy, before you shoot, feel for its accessible part. Moving the sight on the enemy tank, you will see that the border on it appears and disappears. It disappears when the cursor moves from the target to the obstacle blocking it. Thus, you can estimate which part of the enemy is available for a shot, and not waste the projectile, hitting the ground, or even an ally standing next to him.

This rule has exceptions. When you shoot through the gaps of another tank, including a destroyed one, the enemy's outline does not appear, but the projectile can still hit the target. And although it is a little unusual to shoot like that, it is often very useful.

When shooting at moving targets, take into account the speed of the projectile and take the appropriate lead. The speed is individual for each weapon and for each type of ammunition. And the necessary miscalculations will be carried out by your hands automatically as your experience grows, but this experience must be obtained. To get it, you just need to remember that you need to shoot at moving targets with a slight lead. Not into the tank itself, but to where it will be in a second.

When shooting at long distances, if the tank disappears from the light or when firing at a lead, a well-measured shot may miss. Why is this happening? At the beginning, we said that the projectiles in the game fly like in reality in a parabola. If you are aiming at an enemy tank, then the arc is calculated in such a way that the end is exactly at the point of the enemy you are aiming at. But when you're trying to hit an enemy that's moving or missing because of the light, your line may hit a surface far behind them. In this case, the trajectory will be calculated from the calculation of this distant point that is shown by the sight. And the projectile will go above the enemy. It is very difficult to give simple and universal advice on how to shoot in this case. Therefore, if you see that the aiming point is far behind your target, and you cannot change this, wait for the enemy to light up again so as not to waste your shot and time.

Let's summarize.
1. Mix up!
2. Use a sniper scope.
3. But know how to shoot from the arcade mode.
4. Remember the penetration points and characteristics of all tanks.
5. Use the silhouette of the enemy tank to find its accessible parts.
6. Shoot ahead of moving targets.
7. Enemies missing from the light, sometimes it's better to wait ...

So, in this program, we figured out how shooting works in World Of Tanks, learned how to increase accuracy and reduce aiming time, how to shoot at the enemy better. In the next series, we will see what happens when there is a hit in armor-piercing, sub-caliber, high-explosive and commutative shells.

/ Answer to the online game: / How to increase the accuracy of shooting in World of Tanks?

How to increase shooting accuracy in World of Tanks?

14/06/2016

In World of Tanks, the shooting accuracy depends on the dispersion and aiming time of the gun mounted on the tank. To increase the probability of an accurate hit on the target, you need to pump these two parameters.

The dispersion depends on the pumping of such a crew member as a gunner. If he has trained his main skill by 50%, then the gun will fire with a 25% chance of not hitting the target. A gunner with a basic skill pumped up to 100% shoots as accurately as possible.

The accuracy of shooting also depends on the time of aiming the gun. Each weapon has its own aiming time, and it cannot be reduced. In order for the projectile to hit the target, you should definitely wait for the maximum decrease in the aiming circle.

To increase the accuracy of shooting, you can install Improved ventilation and pump the skill “Battle Bravery” to the crew, which will increase the accuracy of shooting by 5%. Before the battle, it is recommended to give the crew chocolate, extra rations, drinks and other food that increases the level of accuracy.